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InteractiveRenderTest : testAddLight tolerance #6094

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merged 1 commit into from
Oct 15, 2024

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ericmehl
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It seems that the change in #6061 to use Cycles' blue noise sampling pattern increased the time it takes for the render to resolve, causing intermittent test failures. Increasing the error tolerance gets the tests passing again without increasing the wait time for pixels.

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  • I have read the contribution guidelines.
  • I have updated the documentation, if applicable.
  • I have tested my change(s) in the test suite, and added new test cases where necessary.
  • My code follows the Gaffer project's prevailing coding style and conventions.

It seems that the change in GafferHQ#6061 to use Cycles' blue noise sampling
pattern increased the time it takes for the render to resolve, causing
intermittent test failures. Increasing the error tolerance gets the
tests passing again without increasing the wait time for pixels.
@johnhaddon johnhaddon merged commit 722b712 into GafferHQ:main Oct 15, 2024
4 of 5 checks passed
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2 participants